Randall comes in. Kate says she was about to call him and tell him that Rebecca is back, is safe and resting. She wishes she could hug him but she doesn't know if he's COVID negative. Randall says he gets tested 3x a week and Beth has turned into Dr Fauci at home. He wants to see Rebecca. Kevin tells Randall they couldn't have known this was going to happen. Randall says it's all good. Kate thanks Randall for coming. Randall nods and goes upstairs.
Miguel tells Toby that he knows there's no secret magic that would cure this but she seemed like herself again and now this. Toby says he's gonna try to say something meaningful. He says he takes an antidepressant, and a month after he started taking it, he found out he had automatic refills and it made him realize this was permanent. And the dr told him one day at a time. He doesn't know how it feels to stare down Alzheimers but he knows how it feels to look at your life and see all the things you want from it and have them all seem unattainable. He encourages Toby.
Kate and Kevin didn't know the medications can interact that way. Miguel is grateful to Randall. Randall says since Rebecca is okay he's gonna take off. Beth and the girls are waiting for him. Kate goes after Randall and says she was hoping he and Kevin would talk. She says she's not taking sides. Randall says okay and starts to go. Kate asks if they're good. He isn't answering her texts and so on. She's worried about everything going on in the news. She's sorry. Randall says sorry about what? Kate is sorry about what's going on in the country. Randall says this isn't the first Black person to be killed on camera. He was never able to talk about it when they were kids.
Rebecca comes down and Miguel is cooking. Rebecca asks if this is what it will feel like when she eventually... Miguel says they don't have to worry about that today. Rebecca is worried about forgetting the little things. Times when the kids were little when nothing special happened. Miguel wants to show her something. He takes her outside. He chopped down the dead tree and got her some seeds that will bear fruit in six to 10 years.
Beth gives Randall more cake. He says he's not having a breakdown. He's healthier than he's been in years. But what he's dealing with and what they're dealing with as a people is so tragic. Beth remembers her father saying when he was dying that tragedies define their lives. She thinks about that all the time. He was born out of multiple tragedies and look what he's made out of it. Beth says this pain isn't forever, nothing is except them.
Kate: I have tried to stay out of this, but Randall's acting all weird with me too, and he hasn't even done our birthday chant.Kevin: Kate - Kate: No, Kevin. The world is on fire. This is enough. Fix it.
I guess the most likely answer to what happened is that William hid Laurel from Randall. But how? And why? Why would he do this? Especially on his death bed, surely it would have made sense to reveal the truth to his son. Otherwise, it just discredits his character.
Please note: Your browser does not support the features used on Addgene's website. You may not be able to create an account or request plasmids through this website until you upgrade your browser. Learn more
Welcome to The Regulators! In this episode, NAIC President and Missouri Department of Commerce and Insurance Director Chlora Lindley-Myers joins our host, NAIC CEO Mike Consedine. She shares the \"C.A.L.M.\" approach to her presidency and how the NAIC's 2023 strategic priorities will benefit consumers. Listen in for all this, plus an unexpected script flip.
The answer, by the way, is working for George Cornelius on a diamond deal, one he double-crossed her on. (Is this is the same diamond stuff from Season 4? One assumes so.) She almost managed to keep them for herself, but a car crash rendered them imperceptible from windshield glass. (Welp.) After murdering her way out of the situation, Alice faked her own death and disappeared for a while. Now she's back, hell-bent on revenge on Cornelius, and popping by Luther's for a place to recuperate from the bullet hole in her side, and maybe grab a cuppa tea.
Those plans, by the way, include George's son. Yes, she's the one who kidnapped Junior, which explains why Cornelius is so convinced that Luther is involved. That's not good at all since Luther and Benny did involve themselves last week. Cornelius is never going to believe Luther wasn't a part of this from the getgo, especially since, as viewers know from last week he and his gang are on the way to Luther's house right now.
Schenk hears thuds upstairs and decides to take a gander. He finds the blood from the bullet clean up and grabs one of the gauzes for testing. He almost walks in on Alice too, but, as luck would have it, does not actually enter the room. Poor Halliday is excited and happy that both her bosses are agreeing she's onto something, utterly unaware both are agreeing as a way to cover up the cat and mouse game over Alice to each other. Luther does listen enough to hit upon what viewers know will be a grand notion, paying a visit to the husband to see how Lake responds. Both agree this is the next angle of attack and head home.
With the coppers out of the house, Cornelius and company head inside. Alice was at least expecting this visit, and Luther already has an escape hatch (a literal hatch in the ceiling to the roof). Cornelius gets his proof Alice has been there, but his quarries escape, heading to her parent's old house, where she's holding Junior. Cornelius attempts to deal with Luther to get to Alice through him, but Luther offers up money instead. He shouldn't have bothered, because Cornelius isn't going to agree to play like that.
That's the problem with trusting psychopaths and gangsters. It's also an issue for Benny, who was on his way in to check the blood sample from Luther's apartment for Schenk and got grabbed by Cornelius. And it's going to be a big problem for everyone. Faced with Luther's refusal to start dating again, Alice has chosen Option 2, and taken out poor Junior right under everyone's noses. George is going to kill a lot of people for this.
For more on The Crew 2, be sure to check out our recent confirmation of Year 5 of support, starting this Summer and featuring three additional seasons coming to the game, as well as a long-requested 60FPS framerate update for next gen consoles.
Love $mediaName? Stream this and more top quality series on HBO Max now! NME is supported by you. When you purchase through links, we may earn a commission. HBO Max is not currently available in the UK.
I got to sit down with David Jack Thompson during AcadeCon 2022 in Dayton, Ohio and discuss his games, games that have influenced him, and gaming with his family. We also talked about whose brain he would pick from history. Games mentioned in this episode: Undaunted: Stalingrad, Resist, Pavlov's House, By Stealth and Sea, Armageddon, Switch and Signal, Soldiers in Postmen's Uniforms , Ticket to Ride, A Few Acres of Snow, Arctic Scavengers, Dominion, Advanced Squad Leader, Watergate, 13 Days, Ginomorpod, 2050 A.D., Dune Imperium, Lanzerath Ridge, Ethnos, Bliztkrieg, War Chest, Zheng He, Under Falling Skies, Warp's Edge, Dire Alliance, Final Girl, and Night Witches
@PatrickWoah there,cool your jets a bit.That comment about rails in minecraft was not directed at you,and was not serious in the least.The comment that I did direct to you was the earlier one.You say the rails are not obvious,and I disagree,because everyone you ask about directions tells you that north is dangerous.Plus,as acronix said,there are numerous signs on the street telling you this.The only more obvious way to tell you to go around would be to have a huge blimp with neon letters pointing you to the south.
The inexperienced gm way you mentioned earlier is not whats being used here.You dont get this open road leading to a death pit,you get this open road behind a town full of people happy to tell you that the road leads to a death pit.Its your own fault if you dont want their help and think you can just trounce wherever you want.Not to mention that the game shows the dangers of the wasteland in the very intro,yet you think it is a safe place where anyone can stroll whistling nonchalantly without any help?
Where do cliches come into this? When I go out and buy a piece of intellectual property, there are things I expect out of it, escpecially if the company advertising gives me no reason to expect otherwise. FNV is a games that promises freedom and exploration; after I shill out fifty bucks for it, I expect freedom and exploration when I play.
Yes,and it also promises lots of combat,enemies,and post apocalyptic wasteland.Yet you expect there to be just one of those?Again,this is not minecraft where you can turn the enemies off.Its a game about a post apocalyptic wasteland,a very dangerous place.And you want it to be tame?
Fallout is not a hiking game,its a role playing game,where the role you assume is of a person in(and Im stressing this VERY important thing one more time)a dangerous wasteland.Not expecting any danger in a world of radioactive mutants and raiders is silly.
I am now in a position where the only way to do what I want with my character is to completely break immersion and take advantage of the fact that this is a video game and I have the special powers of befuddling the AI and save scumming as a result, also known as metagaming. Either that, or I have to allow myself to be shoehorned into the narrative of the game.
And the wall of deathclaws isnt something you realize is a wall until you die 4 times trying to go around the last one that killed you. The deathclaws are EXTREMELY fast in this version, running is not an option. Until you reach level 10ish, they are lethal.
I disagree.Its much more natural to have an obstacle that is a tough monster that everyone just avoids.Whoever you ask,theyll just tell you only idiots would venture there.And if you are an idiot who doesnt listen to what people are talking,you deserve to be raped by deathclaws.We had this in the real world for a long time(and still do in some cases).There is a reason you follow the road and dont go through thick woods,especially on foot.Its just that modern society has made us so comfortable with having things safe all around us that we dont think avoiding natural dangers as a logical thing.